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play without barriers

2023
Germany, Romania, Serbia, Türkiye

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get to know this project

We are delighted to present an exciting collection of games that were part of the Erasmus+ Youth Exchange Project: Play Without barriers, which took place in Berlin from 1st to 10th June 2023. Organized by “Chance International,” a German NGO dedicated to promoting diversity and inclusion, this project aimed to foster social cohesion, break down barriers, and promote equality among young people from different backgrounds.
Supported by the Erasmus+ program, which funds initiatives that enhance education, training, and youth development, the Play Without barriers project brought together participants from various countries to explore the power of games in creating inclusive environments. Through interactive and engaging activities, the project sought to challenge stereotypes, encourage teamwork, and enhance cross-cultural understanding.
During the project, participants collaborated in a vibrant and multicultural setting, sharing their diverse perspectives, experiences, and skills. Over the course of the exchange, a total of 29 games were developed and played, each with a unique focus on inclusivity and addressing specific social barriers.
These games showcased the immense potential of play as a tool for social change. From games that fostered teamwork and communication, to those that challenged physical and cognitive abilities, every game aimed to provide an inclusive and accessible experience for all participants. Importantly, the games were designed to accommodate individuals with disabilities, ensuring their active involvement and equal participation.
The Play Without barriers project not only provided an opportunity for personal growth and skill development but also facilitated the building of lasting connections and friendships among the participants. Through shared experiences, laughter, and friendly competition, barriers such as social stigma, discrimination, and cultural differences were transcended, allowing for genuine bonds to form.
This collection of games serves as a testament to the creativity, innovation, and inclusivity that can be achieved through collaborative efforts. By embracing the principles of equality, diversity, and respect, the participants demonstrated their commitment to a more inclusive society.
We extend our heartfelt gratitude to “Chance International” for their dedication and commitment in organizing this remarkable project. Their passion for promoting inclusivity and empowering young people has made a significant impact in the lives of participants and communities alike. We also express our gratitude to the Erasmus+ program for their support in making this project possible.
We hope that these games inspire and encourage others to create inclusive environments in their communities, using play as a catalyst for positive change. Let us continue working together to build a society where everyone has a chance to participate, contribute, and thrive.
Together, we can break down barriers and build bridges of understanding through the universal language of games.

Game title in English: Take a Step Forward
Game master: Ivan
Description: Participants take on roles with different social backgrounds and explore the challenges they face by answering questions.
Required inventory: Roles and questions (can be obtained from Compass guide: https://www.coe.int/en/web/compass/take-a-step-forward)
Duration: Briefing – 10 minutes (5+2+3), The Game – 5 minutes, Debriefing – 10 minutes. Total: 25 minutes (30 minutes recommended).
Where can you play it: A quiet place where all participants can stand in a line and take up to 20 steps, preferably undisturbed by weather.
Game session detailed description:
Preparation for the leader: Print out characters for the briefing, prepare 3 sets of questions for character setup, the game, and debriefing – save them on your phone, print or write them down.
Briefing: The game leader gathers the players and explains the purpose and duration of the exercise. The roles are then distributed among the participants. All participants close their eyes, and the game leader reads the questions slowly, allowing enough time for participants to imagine a new aspect of their character’s life. After the last question, the participants are asked to open their eyes.
The game: The leader asks the participants to form a line, standing shoulder to shoulder. Participants close their eyes again and take a step forward every time a sentence read by the leader is true for their character. If it doesn’t apply, they stay in the same place. After all the questions are asked, the leader asks the participants to open their eyes and look around without changing their positions.
Debriefing: During the debriefing, the leader asks a series of questions to the participants, including how they feel, their conclusions, their emotions while walking or not walking, their realization of people behind them, the resemblance to the real world, and how the situation could be changed for their character.
Why should participants play this game: Participants gain a wider perspective on the possibilities and barriers faced by people from different backgrounds.
Which problems are solved by playing this game: Participants become more aware of societal issues and their potential role in addressing them. It also highlights the lack of self-worth that some individuals may experience.
Barrier adjustments: Participants who are unable to walk can calculate each step they would take, and the game leader can physically move on their behalf, placing a marker where they would stand. For participants with hearing impairments, a translator can provide assistance, and these participants should keep their eyes open. To play with a non-English speaking audience, characters can be translated and adapted to their culture or rewritten to focus on important life aspects for that audience.
Limitations: This game may not be suitable for individuals with mental health conditions that may make it difficult for them to process the information presented, as the experience may be traumatic for both the player and other participants.


Game title in English: Discover the Barrier
Game title in game master’s native language (if applicable): Descoperă Bariera
Game master: Oana Iacob
Description: Participants have barriers written on their backs and must guess which ones they represent with the help of their team while focusing on finding solutions to overcome those barriers.
Required inventory: Paper, pen, tape
Duration: 30 minutes Where can you play it: Inside and outside
Game session detailed description:
Participants are divided into two teams. One team represents individuals with barriers, which are written on their backs, and the other team assists them in guessing their assigned barriers. The assisting team provides explanations on how to overcome each specific barrier.
The game begins with participants wearing the barriers written on their backs. They cannot see the barrier assigned to them but can see the barriers of others. The assisting team members provide verbal guidance and explanations to help the participants guess their own barriers. The focus should be on finding solutions rather than merely describing the barriers.
Through effective communication and collaboration, the participants work together to overcome their barriers. Once a participant correctly identifies their assigned barrier, they can switch roles with someone from the assisting team.
The game session aims to help participants realize the importance of barriers and, more importantly, to encourage them to find solutions for overcoming those barriers. It raises awareness about barriers and their significance in our lives.
Why should participants play this game: Participants develop a greater awareness of the barriers they face and the importance of finding solutions to overcome them. It fosters a problem-solving mindset and encourages teamwork.
Which problems are solved by playing this game: The game helps participants become more conscious of the barriers they encounter in various aspects of life and encourages them to think creatively to overcome those barriers.
Barrier adjustments: The game should be designed to accommodate participants with hearing deficiencies by providing alternative modes of communication, such as sign language interpretation or written instructions.
Limitations: The game should be structured to ensure that participants focus more on providing solution explanations rather than simply describing barriers. Additionally, it should be designed to engage and involve all participants equally, creating an inclusive and enjoyable experience for everyone.

Game title in English: Music with Emojis
Game title in game master’s native language (if applicable): Emojilerle Müzik
Game master: Metin Ali Tosun
Description: Participants guess the song title represented by emojis, with teams competing to provide the correct answers.
Required inventory: Projection, smart board, or any device to display emojis.
Duration: Explanation – 2 minutes, Test – 30 seconds, One Round – approximately 1 minute, Recommended Rounds – 20 rounds.
Where can you play it: Inside Game session detailed description:
Participants are divided into teams according to the organizer’s preferences. Emojis representing different song titles are displayed on the screen. The first person to guess the correct song title raises their hand, and the moderator allows each participant to answer in turn. The contestant must prove their knowledge of the song either through verbal description or by humming with the help of their teammates. If the answer is correct, the contestant earns a point. If the answer is incorrect, the moderator moves on to another participant until the correct answer is provided.
The game session aims to provide a fresh perspective, introduce participants to new music, and create a fun and engaging atmosphere. By deciphering song titles through emojis, participants develop their creativity and problem-solving skills.
Why should participants play this game: Participants have the opportunity to explore music in a unique and interactive way, fostering teamwork and creating a joyful experience.
Which problems are solved by playing this game: The game helps break social barriers by encouraging communication and collaboration among team members. It promotes an inclusive environment where participants with different musical tastes can come together and share their knowledge.
Barrier adjustments: To include blind participants, the game moderator can verbally describe the emojis before displaying them on the screen, allowing them to participate. Additionally, deaf participants may face challenges in this game as it involves music. Providing alternative modes of participation, such as visual cues or additional clues, can help make the game accessible to them.
Limitations: Participants who are deaf may face difficulties in fully enjoying the game, as it primarily involves auditory aspects. However, with suitable adaptations, such as providing visual cues or alternative clues, they can still participate and enjoy the experience.

Game title in English: Associations
Game title in game master’s native language (if applicable): Asocijacije
Game master: Vasilije Aleksić
Description: Participants guess words as their partner explains them, using different communication methods in each round.
Required inventory: Papers, pen or pencil, and a bowl or any object to hold the papers. Duration: Explanation – 5 minutes, Writing words – 10 minutes, Each round (3 rounds total) takes around 15 to 20 minutes. Total: 1 hour.
Where can you play it: Inside or outside (if there is no wind)
Game session detailed description:
All players write down words on small pieces of paper, with each person contributing 4 or 5 words. The words are folded and placed in a bowl. Participants form teams of two, and each team sits in a circle with teammates sitting across from each other.
The game consists of three rounds. In the first round, the bowl starts with one person who picks one word at a time and has 30 seconds to explain as many words as possible to their teammate. Once the time is up, the bowl is passed to the next person, and the process continues until all the words have been used.
In the second round, all the words are returned to the bowl, and the rules remain the same. However, this time, the words are explained using only one word, requiring the teammate to guess the word based on the single word provided.
In the third round, the rules remain the same, but participants can only use pantomime or gestures to explain the words, without speaking.
The team that has guessed the most words at the end of the three rounds wins the game.
The game session provides an opportunity to practice effective explanation and understanding, while also having fun in a competitive setting.
Why should participants play this game: Participants enhance their communication skills by practicing various methods of conveying information. The game also promotes teamwork and enjoyment.
Which problems are solved by playing this game: The game helps overcome language barriers by focusing on non-verbal communication in the later rounds. It encourages participants to think creatively and find alternative ways to express concepts.
Barrier adjustments: Most people can play this game without any issues. For blind participants, a language system designed for the blind can be used to allow their participation. People who are unable to speak can still contribute by writing down their explanations.
Limitations: The game may not be suitable for individuals who do not share a common language. However, adaptations can be made by providing translations or utilizing other forms of communication to ensure inclusivity for all participants.

Game title in English: Two Truths One Lie
Game master: Oznur Dilara Görgün
Description: Participants share two true statements and one false statement about their country, while other teams try to identify the lie.
Required inventory: Pens, paper
Duration: Briefing – 5 minutes, Explanation of the game – 2 minutes, The game – 45 minutes, Debriefing – 10 minutes. Total: 62 minutes
Where can you play it: Inside and outside
Game session detailed description:
The participants are divided into teams, and each team is given pens and paper. In the briefing, the game master explains the rules and objectives of the game, which include promoting their respective countries by providing two true statements and one false statement about them.
Each team then takes turns presenting their statements to the other teams. The goal is for the other teams to identify which statement is the lie. After each presentation, the other teams discuss and make their guesses.
Once all the teams have presented their statements, a debriefing session takes place where the correct answers are revealed, and teams can share additional information about their countries.
The game session aims to provide an opportunity for participants to learn real information about different countries while breaking down prejudices and stereotypes. By engaging in this game, cultural barriers can be removed, and participants can gain a deeper understanding and appreciation of different cultures and countries.
Why should participants play this game: Participants should play this game to challenge their preconceived notions and learn accurate information about various countries. It promotes cultural understanding and breaks down prejudices.
Which problems are solved by playing this game: The game helps break down educational and cultural barriers by providing a platform for sharing accurate information about countries. It challenges stereotypes and encourages participants to question their assumptions.
Barrier adjustments: The game is accessible to illiterate individuals as it primarily involves verbal communication and sharing information. Participants who may have difficulties with writing can still actively participate in discussions and guess the lie based on the statements shared.
Limitations: The game may require participants to have some knowledge about different countries in order to make informed guesses. However, it can also serve as an opportunity for learning and expanding one’s knowledge about different cultures and countries

Game title in English: Between Two Balls
Game master: Aleksandar Stokić
Description: Two teams compete against each other by dodging a ball thrown by the opposing team.
Required inventory: Ball and a large open space.
Duration: Until one team wins. Where can you play it: Inside a hall or on a flat field, both indoors and outdoors. Game session detailed description:
The participants are divided into two teams. The teams position themselves on opposite sides of the playing field, with an ample distance between them. One ball is used in the game.
The objective of the game is for each team to dodge the ball thrown by the opposing team. The teams take turns throwing the ball at the other team, aiming to hit their opponents. Players on the receiving team must use their agility and reflexes to avoid getting hit by the ball.
The game continues until one team eliminates all the players of the opposing team by hitting them with the ball. The team that manages to eliminate all the players of the opposing team first wins the game.
Participants should play this game because it is exciting, active, and sparks a desire to win. It promotes physical activity, teamwork, and competitiveness among the players.
Playing this game can enhance the participants’ competitive spirit, encourage teamwork, and improve their coordination and reflexes.
Barrier adjustments: If there is a participant with a disability, they can be included in the game as a judge or referee, ensuring fair play and enforcing the rules. The specific adjustments would depend on the individual’s abilities and needs, ensuring their active involvement and participation in the game.
Limitations: Participants with certain disabilities may have limitations in fully participating in the physical aspect of the game. However, modifications can be made to include them in supportive roles such as being a judge or referee, allowing them to contribute to the game in a meaningful way.

Game title in English: Hide and Seek
Game master: Danilo Radjenovic
Description: One person seeks while the rest hide, and the game ends when the seeker finds everyone.
Required inventory: Nothing
Duration: Depending on the area, the game can last from 10 minutes up to a few hours.
Where can you play it: Outside, anywhere with a large enough space for people to hide. Game session detailed description:
The participants choose one person to be the “seeker,” while the rest become the “hiders.” The seeker closes their eyes and counts to an agreed-upon number, giving the hiders time to find a hiding spot. Once the counting is complete, the seeker opens their eyes, declares “Ready or not, here I come,” and begins searching for the hiders.
The seeker explores the area, looking for the hidden participants. The hiders must find clever and strategic hiding spots to avoid being found. The seeker may call out the names of the hiders they find, and those players are then out of the game. The game continues until the seeker finds all the hiders or until a predetermined time limit is reached.
Participants should play this game because it is fun, active, and evokes a sense of nostalgia. It brings back childhood memories and provides an entertaining experience for players of all ages.
Playing Hide and Seek helps develop problem-solving skills, as hiders need to think strategically about their hiding spots, and the seeker must use observation and deduction to locate the hiders.
Barrier adjustments: People with physical disabilities may have limitations in participating in the physical aspect of the game. However, adaptations can be made to accommodate their needs, such as assigning them roles that don’t require extensive physical activity, or creating specific hiding spots suitable for their abilities. It is important to ensure that everyone can fully participate and enjoy the game.
Limitations: Hide and Seek may pose challenges for individuals with certain physical disabilities that limit their mobility. In such cases, alternative games or adaptations can be explored to provide an inclusive and enjoyable experience for everyone involved.

Game title in English: Name & City
Game master: Oznur Dilara Görgün
Description: By choosing an English letter, participants find a name, country, animal, plant, and celebrity starting with that letter.
Required inventory: Pens, paper
Duration: 30 minutes
Where can you play it: Inside Game session detailed description:
The participants are divided into teams. Each team takes turns saying the English alphabet out loud, stopping at a chosen letter. Once a letter is selected, the teams must quickly come up with a name, country, animal, plant, and celebrity that all start with that letter.
The teams write down their answers on paper, ensuring that each category has a corresponding entry for the chosen letter. Additionally, participants introduce the chosen celebrity by selecting a celebrity from their own country.
Playing Name & City allows participants to explore and learn about the celebrities from different countries. It enhances their knowledge and provides an opportunity to become more familiar with the world of famous personalities.
This game promotes learning and encourages participants to expand their knowledge of various names, countries, animals, plants, and celebrities. It fosters cultural exchange and creates an engaging environment for participants to learn and share information.
Barrier adjustments: It is important to note that illiterate people may face challenges in playing this game, as it requires reading and writing. However, adaptations can be made to accommodate their needs, such as assigning them a teammate or facilitator who can assist with writing down the chosen entries.
Limitations: This game may not be suitable for individuals who are unable to understand or communicate in English, as the gameplay relies on the English alphabet. Additionally, participants with certain cognitive or language limitations may require additional support or adaptations to fully engage in the game.


Game title in English: Breaking the Touch Barrier
Game master: Cristina Misirgic
Description: Participants experience the world through touch while blindfolded, guided by observers.
Required inventory: Blindfolds
Duration: 30 minutes Where can you play it: A big but limited space, such as a large room.
Game session detailed description:
The participants are divided into two groups: players and observers. The players are blindfolded, covering their eyes, while the observers are sighted and responsible for guiding and assisting the blindfolded players throughout the game.
Participants pair up, with each player assigned an observer. The observers’ role is to ensure the safety of the blindfolded players, preventing them from bumping into objects or other players. The players and observers spread out within the designated space.
When the game begins, the players receive their first task. The objective may vary, but an example task could be for the players to group the observers and then arrange them in order of their height. The blindfolded players rely solely on their sense of touch and the guidance of their observers to complete the task.
Breaking the Touch Barrier provides a unique opportunity for participants to experience a visual impairment and gain awareness of the challenges faced by individuals who are blind or visually impaired. By relying on touch and communication with their observers, the players gain a deeper understanding of the sensory world and the importance of touch as a means of perception.
This game promotes empathy, understanding, and awareness of visual impairments. It encourages participants to step outside of their comfort zones and develop a greater appreciation for the power of touch and non-visual communication.
Barrier adjustments: It is crucial to consider the comfort and readiness of participants who may not be accustomed to this type of experience. Starting with simple tasks and gradually increasing the complexity can help prevent participants from feeling overwhelmed or scared. Additionally, facilitators should ensure that the space is free from hazards or obstacles that could pose a safety risk to blindfolded players.
Limitations: Participants who have difficulty with movement may face challenges in playing this game, as it involves physical mobility and coordination. However, adaptations can be made to accommodate their needs, such as assigning them an observer who can provide additional support or allowing them to participate as observers themselves.

Game title in English: Spyfall
Game master: Vasilje Aleksić
Description: Players try to guess who the spy is in the group while the spy tries to figure out the location of the game.
Required inventory: Device with internet connection
Duration: Explanation – 10 minutes, gameplay – 10 minutes Where can you play it: Anywhere with an internet connection
Game session detailed description:
The players gather in a circle and join a virtual lobby, which requires a device with an internet connection. The host of the lobby initiates the game and assigns roles to each participant. All players will have the location displayed on their screens, except for the spy who does not see the location and needs to guess it.
Once the game starts, the players have 10 minutes to engage in conversation and try to identify the spy among them, while also avoiding revealing the location of the game. Through conversation and observation of each other’s responses, players attempt to deduce who the spy is based on their lack of knowledge about the location.
The objective for the non-spy players is to identify the spy before the time runs out, while the spy’s goal is to correctly guess the location. At the end of the game, all participants reveal their suspicions by pointing out who they believe the spy is, and the spy reveals their guess for the location.
Spyfall is a fun and interactive game that enhances players’ deduction skills and encourages strategic thinking and communication. By analyzing each other’s responses and trying to gather information without giving away the location, players sharpen their abilities to identify the spy and work collaboratively.
This game promotes teamwork, observation, and critical thinking, as players need to carefully analyze the information provided by others while keeping their own role hidden. It is an engaging and entertaining activity that can be enjoyed by a wide range of participants.
Barrier adjustments: Spyfall requires an internet connection, so individuals without access to the internet would not be able to participate directly. However, they could potentially observe the game if it is being played in a group setting where they can follow the gameplay and discussions.
Limitations: People without internet access or devices with internet connectivity would not be able to actively participate in the game. Additionally, individuals who are not familiar with the concept of deduction games or those who struggle with online communication may find it more challenging to engage in the gameplay effectively.

Game title: Kabaddi
Game master: Mohil Khona
Description: Two teams compete against each other, with one team sending a raider to touch opponents without getting caught while the defending team tries to stop them.
Required inventory: Tapes to mark the playing area
Duration: Around 20-30 minutes Where can you play it: Sand or grass surfaces, preferably outdoors until you become professional
Game session description
The game starts with two teams consisting of 7-10 members each, divided into a raiding team and a defending team. The teams position themselves on opposite sides of the playing area, marked with tapes to define the boundaries.
The raiding team selects one player as the raider, who enters the opponents’ side of the court. The raider’s objective is to touch as many defenders as possible and return safely to their team’s side before the time runs out (typically 30 seconds). Meanwhile, the defending team tries to catch and hold the raider within their court to eliminate them from the game or prevent them from returning.
If the raider successfully touches opponents and returns without getting caught, their team earns points equal to the number of defenders touched. The defenders who were touched by the raider are also eliminated from the game. However, if the defending team catches the raider, they are eliminated instead.
After each raid, the teams switch roles, with the previously defending team becoming the raiding team and vice versa. The teams continue to alternate roles until one team loses all its players. If a raiding team earns points while having some players eliminated, they can revive a proportionate number of eliminated players.
A raider is allowed to return to their court without touching opponents, known as an “empty raid,” but a team cannot have two consecutive empty raids. Holding opponents by their clothes is not allowed, and hitting opponents’ faces or heads is prohibited.
Kabaddi is a physically active game that allows participants to channel their aggression and use strategic tactics without causing harm. It fosters teamwork, strategic planning, and quick decision-making. The game helps break down barriers and brings people together through a competitive and engaging experience.
Barrier adjustments: Kabaddi can be played by individuals of various abilities, except those with physical disabilities that prevent them from participating in physically demanding activities. However, accommodations can be made to allow individuals with physical disabilities to play, such as using wheelchairs for mobility or adapting the rules to cater to their abilities. For blind participants, verbal communication can be used to facilitate their involvement in the game.

Game title: Tug of War
Game master: Gheorghe-Dan Mihăilă
Description: Two teams compete in a test of strength, pulling on opposite ends of a rope to bring it a certain distance in one direction.
Required inventory: A strong rope Duration: Around 30 minutes (including explanations, test round, rounds, and pauses)
Where can you play it: Outside on soft and flat ground
Game session description
The game begins with two teams facing each other, each team grabbing hold of one end of a strong rope. The teams position themselves on opposite sides of a marked line on the ground.
The game master explains the rules and objective of the game, which is to use teamwork and strength to pull the rope and bring it a certain distance in one direction, against the opposing team’s force.
To start, a test round is conducted, lasting about 2 minutes, allowing both teams to familiarize themselves with the technique and positioning.
Once the test round is completed, the game master announces the official start of the game. Both teams engage in intense pulling, using their collective strength and coordination to overpower the opposing team. The objective is to bring the rope over a designated line on the ground, indicating a successful pull in their team’s favor.
The game consists of multiple rounds, typically 3-10 rounds, with short pauses between rounds for teams to regroup, strategize, and catch their breath. Each round lasts about 1-2 minutes, depending on the level of competition.
The team that successfully pulls the rope the required distance or brings it closest to the designated line within the given time limit wins the round. The game continues with subsequent rounds until a certain number of rounds or a specific victory condition is reached.
Tug of War is a sport that promotes team spirit, communication, and physical strength. By engaging in the game, participants tackle social barriers by fostering camaraderie and cooperation. Additionally, the physical exertion involved in the game contributes to maintaining health and fitness.
Barrier adjustments: In order to include individuals with limb disabilities, additional ropes can be attached and linked between the main rope and the bodies of limbless individuals, allowing them to actively participate in the game and feel included in the team effort. This adaptation enables their engagement and enjoyment of the game while maintaining the essence of the sport.

Game title: Musical Chairs
Game master: Adrijana Sucic
Description: Players dance around a circle of chairs while the music plays, and when the music stops, they must find a chair to sit on; the player left without a chair is eliminated.
Required inventory: Chairs and music Duration: Around 30 minutes
Where can you play it: Inside
Game session description
The game starts by counting the number of players participating. One chair less than the number of players is arranged in a circle, with the chairs facing away from each other.
Once the chairs are set up, the game master starts the music. All the players begin dancing and moving around the chairs in a circle. The pace and style of the dancing can vary based on the preferences of the players.
When the music abruptly stops, all players must quickly find a chair and sit on it. The player who fails to find a chair and is left standing is eliminated from the game. One chair is then removed, and the next round begins with the remaining players.
The process is repeated for each round, with one chair being removed after every round. The game continues until there is only one player remaining who manages to secure a chair during the final round. This player is declared the winner of the game.
Musical Chairs is not only an entertaining game but also helps players develop important skills. It teaches participants to pay attention to the music, practice listening, and improve their reaction time. Additionally, the game provides a valuable lesson in dealing with disappointment, as players are eliminated when they are unable to find a chair.
Barrier adjustments: To accommodate individuals with physical disabilities, instead of using traditional chairs, the game can be modified by using comfortable and cushioned bean bags or lazy bags. This adaptation ensures that all players can participate without the risk of injury or discomfort, allowing everyone to enjoy the game on an equal playing field.

Game title: Kho Kho
Game master: Mohil Khona
Description: One team forms a wall while the other team’s runners try to pass through the wall without getting caught by the designated catcher. Required inventory: Tapes to mark the designated area
Duration: Anywhere between 20-30 minutes
Where can you play it: Can be played both outdoors and indoors, preferably outdoors
Game session description
The players divide themselves into two teams, each consisting of 7-10 players. One team becomes the catching team, while the other team becomes the running team.
The catching team forms a wall by standing one hand distance apart from each other, facing opposite sides. For example, one player will face north, and the players to their right and left will face south, creating a wall.
The running team sends three players who continuously run in a designated area and attempt to pass through the wall created by the catching team. The runners can use any strategy to pass through the wall without getting caught.
The designated catcher from the catching team tries to catch the runners. However, the catcher can only run in one direction. Once the catcher reaches the end of the wall, they can change direction and continue chasing the runners.
If the catcher feels that a player who is part of the wall is closer to a runner, they can pat that player on the back, making them the new catcher, and the person who was patted becomes part of the wall. This dynamic allows for rotation and keeps the game engaging.
The game continues for 10 minutes for each team, and the number of runners caught by the catching team is counted at the end. The team with the higher number of caught runners wins the round. Multiple rounds can be played to determine the overall winner.
Kho Kho not only promotes teamwork and coordination but also enhances physical fitness through competitive play. It encourages players to develop strategies to outmaneuver the catching team and pass through the wall successfully.


Game title: Tablici
Game master: Danilo Radjenovic
Description: A card game played by 2-4 people, where the objective is to pick up as many cards as possible by adding them up to reach a specific value.
Required inventory: A deck of 52 regular playing cards.
Duration: Until the whole deck is picked up between the players.
Where can you play it: The game can be played anywhere as long as there is space for people to sit in a circle (space is optional).
Game session description
One person shuffles the deck and deals 6 cards to each player. They then place 4 cards face-up on the table.
In an agreed-upon order, each player takes turns to pick up cards from the table by adding them up to reach a specific value. For example, if there are a 7 and a 6 on the table, and it’s your turn, you can pick up those cards with a Queen (which is worth 13) from your hand (7 + 6 = 13).
The cards in the deck range from 1 to 14. The Ace can be counted as both 1 and 11, the Jack is worth 12, the Queen is worth 13, and the King is worth 14. The cards with a value of Ace, 10, Jack, Queen, or King are all worth one point.
There are two exceptions to the scoring system: the 10 of Diamonds is worth 2 points, and the 2 of Clubs is worth 1 point.
The game continues until all the cards from the deck are picked up by the players.
After all the cards have been picked up, each player counts the cards that are worth points according to the rules mentioned above.
The player with the most points wins the game. If two players have the same number of points, the player with more cards in their deck wins.
Tablici is a fun and interactive game that is easy to learn, allowing players to socialize and banter with friends while playing. It is played with a small group of people, making it suitable for individuals with social anxiety who prefer a smaller gathering.
Note: Please note that the information provided is based on the details given. Variations in rules and gameplay may exist, as card games can have different regional or personal variations.


Game title: Red Rover (Țară, țară, vrem ostași)
Game master: Gheorghe-Dan Mihăilă
Description: A game with two teams competing against each other, where a chosen player runs toward the other team, attempting to break through the clasped hands of two teammates.
Required inventory: None, but strong hands are necessary.
Duration: The duration of the game can vary. The explanation might take around 5 minutes, a test round might take 2-3 minutes, and a complete game can range from 5 to 30 minutes depending on the number and motivation of the players.
Where can you play it: The game is preferably played outside on a flat and soft area to minimize the risk of injuries.
Game session description
Divide the players into two teams and have them line up opposite each other, facing each other.
The first team agrees to call one player from the opposite team and chants, “Red Rover, Red Rover, send (player’s name) on over!”
The player who is called runs to the other line and attempts to break through the clasped hands of two teammates from the opposing team.
If the player called fails to break the chain, they join the team that called Red Rover. However, if the player successfully breaks the chain, they may choose and capture either of the two players whose link was broken by the dash and bring them back to their original team.
Teams take turns calling out Red Rover and challenging a player on the opposing team.
The objective of the game is to end with the most players on your team by maintaining the integrity of your chain.
The game continues until all the players end up on one side, meaning one team has successfully captured all the players from the opposing team.
Red Rover is a game that encourages social interaction and physical activity, helping to tackle social and health difficulties. It can be adjusted to accommodate players from different backgrounds by ensuring that everyone gets a turn in calling out Red Rover, promoting inclusivity.
Note: Please note that the information provided is based on the details given. Variations in rules and gameplay may exist, as games can have different regional or personal variations.

Game title: Finish the Sentence
Game master: Michael Akpaiwo Jr Akpaiwo
Description: This game is an educational exercise that boosts your ability and capabilities to form a sentence or sentences using just a word.
Required inventory: Just the presence of participants.
Duration: The game can be replayed as long as it leads to engagement among the participants.
Where can you play it: The game can be played anywhere as long as there is space to form a cycle.
Game session description
Gather participants in a circle or a suitable formation.
Explain the rules of the game: Participants will take turns adding one word to form a sentence. The goal is to create a meaningful and grammatically correct sentence.
Begin with a trial round to ensure everyone understands the game. This round helps familiarize participants with the rules and structure.
Start the game as a challenge. Participants take turns adding one word to the sentence, going clockwise or in a predetermined order.
If a participant misses a word or spaces a word incorrectly, they are eliminated from the round.
The game continues with the remaining participants, forming new sentences with each round.
Participants should play and take the game seriously as it is an educational game. It helps improve sentence construction, memory retention, and English language skills.
The game offers a learning opportunity for those with poor memory or lower English language proficiency as they can learn from their mistakes and observe others’ sentence formation.
Barriers and adjustments:
Language barriers can be a challenge for participants who are not fluent in the game’s language. Encourage assistance from others or allow participants to use their native language if necessary.
Participants with poor memory or communication difficulties may face challenges. Provide support and patience, allowing them to participate at their own pace.
People with significant educational disabilities may require additional accommodations to participate fully. Adapt the rules or provide assistance as needed.
Note: Please note that the information provided is based on the details given. Variations in rules and gameplay may exist, as games can have different regional or personal variations.

Game title: Islands
Game master: Gheorghe-Dan Mihăilă
Description: It is a sport where two teams compete against each other to get to the finish line through islands while avoiding the “lava” floor.
Required inventory: Tape (to mark the start/finish line), materials (wood/cardboard) for safe “islands,” and planks for walking on.
Duration: The explanation takes around 5 minutes, the test round lasts about 5-10 minutes, each round takes approximately 5-8 minutes, and it is recommended to play 3 rounds to decide the winning team. The overall game takes roughly 40 minutes.
Where can you play it: The game can be played both indoors and outdoors, but precautions should be taken to ensure that wind does not blow away the islands.
Game session description
Set up the playing area by marking the start and finish lines using tape. The distance between the two lines can be adjusted based on available space and desired difficulty level.
Create “islands” using materials such as wood or cardboard. These islands should be placed strategically along the route between the start and finish lines. Ensure they are sturdy and stable.
Place planks between the islands, forming a pathway for the teams to walk on. The planks should be long enough to connect the islands and wide enough for a person to walk on safely.
Divide participants into two teams, each starting from the designated starting line.
Explain the rules of the game: Teams must find a strategy to reach the finish line by placing planks on which they can safely walk, avoiding the “lava” floor. Only the islands and planks are considered safe, and players must not touch/walk on the floor.
Start the test round to familiarize participants with the gameplay. Allow teams to practice placing planks, walking on them, and navigating between islands.
Begin the game by giving a signal. Teams race to reach the finish line by placing planks and stepping onto them, carefully navigating the islands. Teamwork, strategy, and speed are crucial to success.
Play multiple rounds to determine the winning team. Each round can have a different arrangement of islands and planks to increase the challenge.
At the end of each round, tally the number of players from each team who have crossed the finish line. The team with the most players across the finish line wins the round.
Repeat the rounds as desired to determine the overall winning team.
Barriers and adjustments:
Adjustments can be made for participants with physical disabilities. Ensure that the planks are flat so people in wheelchairs can safely navigate them. For blind players, they can be accompanied by another teammate on islands and planks, providing guidance and support.
Communication is essential, so participants should be encouraged to use verbal cues and clear instructions to aid those with hearing impairments or language barriers.
Safety precautions should be taken to prevent any accidents or injuries. Make sure the islands and planks are secure and stable, and the playing area is free from hazards.
Note: Please note that the information provided is based on the details given. Variations in rules and gameplay may exist, as games can have different regional or personal variations.

Game title: Let’s Draw
Game master: Nida Sucu
Description: Players try to draw the word they are given without speaking, while others attempt to guess the word.
Required inventory: Board, marker, paper, pen/pencil, and a cup or container to hold the words.
Duration: The explanation takes approximately 3 minutes. Each round lasts 1 minute, and the number of rounds can be based on the number of words in the cup.
Where can you play it: The game can be played both indoors and outdoors, but playing inside is generally more suitable.
Number of participants: At least 2 groups are needed, with each group consisting of 5 people, which is the most suitable number for this game. If there are more participants, for example, 20 people, they can be divided into 2 groups and then further divided into 2 subgroups, allowing for 2 games to be played simultaneously.
Game session description
Prepare the materials by setting up a board or a large sheet of paper and providing markers, pens, or pencils for drawing.
Write various words on individual pieces of paper and place them in a cup or container.
Divide the participants into groups of 5 people each. If there are more participants, create multiple groups.
Explain the rules of the game: One player from each group will take turns drawing a word from the cup without speaking or writing any letters or numbers. Their task is to visually represent the word through their drawing. The other group members will try to guess the word based on the drawing.
Start the game by selecting a player from the first group to draw. They randomly choose a word from the cup and begin drawing without speaking.
The remaining members of the first group observe the drawing and try to guess the word as quickly as possible. The player drawing can continue to make additional marks or gestures to provide hints.
Once a member of the first group guesses the word correctly or the time limit of 1 minute is reached, the round ends.
Record the number of correctly guessed words by the first group. Then, it’s the second group’s turn to select a player to draw and follow the same process.
Continue playing additional rounds by selecting new players from each group to draw.
At the end of all the rounds, tally the number of correctly guessed words for each group. The group with the highest score wins the game.
Barriers and adjustments:
People with comprehension difficulties, such as individuals with Down syndrome, can still participate in the game. They can rely on visual cues and the context of the drawing to make their guesses. Encourage inclusive participation and support from other group members.
Individuals with physical disabilities can participate by using adaptive drawing tools or assistive devices, as needed, to create their drawings.
If necessary, modifications can be made to the game rules or duration to accommodate different abilities and ensure everyone can participate and enjoy the activity.

Game title: Mafia
Game masters: Sanzhar Urazgaliyev and Sherniyaz Nurlankul
Description: A group of players tries to find out who is the mafia among them, using different roles and deductive reasoning.
Required inventory: Regular playing cards, chairs for seating, and a speaker for announcements.
Duration: The explanation of the game can take up to 10 minutes, while one round with 10 participants typically lasts around 30 minutes.
Where can you play it: The game can be played both indoors and outdoors, but it is preferably played indoors.
Number of participants: The game is designed for a group of at least 10 participants, but it can be played with more. The number of roles and cards can be adjusted accordingly.
Game session description
Prepare the materials by ensuring you have enough playing cards for the number of participants. Assign specific roles to each card, such as mafias, sheriff, doctor, and citizens. Adjust the number of each role based on the total number of players.
Gather the players and explain the rules of the game. This includes the objective, roles, and gameplay mechanics. Allow participants to ask questions for clarification.
Assign each player their role by distributing the playing cards. Each player keeps their role secret from others.
Set up the seating arrangement with chairs in a circle or around a table, depending on preference.
The game consists of day and night phases. During the day phase, players discuss and analyze the behavior of others to figure out who the mafia might be. They can question each other, share suspicions, and present arguments.
At the end of the day phase, players vote to eliminate someone they suspect is the mafia. The player with the most votes is eliminated from the game and reveals their role.
The night phase begins, where specific roles can perform their actions. For example, the mafia members secretly choose a target to eliminate, the sheriff investigates a player’s role, and the doctor can protect someone from elimination.
The game continues with alternating day and night phases until one of the following conditions is met: a) All mafia members are eliminated, and the citizens win. b) The mafia outnumber the citizens, and the mafia wins.
Repeat the game for additional rounds, if desired, by redistributing the roles and cards.
Barriers and adjustments:
Social anxiety can be a barrier for some participants. Encourage an inclusive and supportive environment, where players can take their time to participate and express themselves comfortably.
The game promotes teamwork and unity among participants, as they need to work together to identify the mafia. Encourage communication and cooperation among players.
Individuals with health disabilities, such as deafness, can still participate in the game by using alternative communication methods, such as written notes or visual cues. Ensure that all players are included and can actively engage in the gameplay.

Game title: Ice-man
Game master: Aleksandar Stokić
Description: It’s a simple game where one or more participants, known as ice people, try to catch and freeze the other players, while the remaining participants try to avoid being frozen and free their frozen teammates.
Required inventory: None, just ample space for running and movement.
Duration: One round typically lasts around 10 minutes.
Where can you play it: The game can be played both indoors and outdoors, as long as there is enough space for participants to move freely.
Number of participants: The number of participants can vary, but there should be at least one ice person. The total number of participants will determine the number of ice people.
Game session description
Gather the participants and explain the rules of the game. Ensure everyone understands their roles and the objective.
Designate one or more participants as ice people. The number of ice people depends on the total number of participants. The remaining participants are the runners.
Choose a judge or a timekeeper to oversee the game and announce the start and end of each round.
When the judge says “start,” the ice people begin chasing and trying to catch the runners. The runners must avoid being caught and frozen by the ice people.
If a runner gets caught and touched by an ice person, they become frozen and must stay in place until they are freed by another runner.
The runners can free the frozen participants by passing between their legs. Once a frozen player is freed, they can resume running and avoiding the ice people.
The game continues until either all the runners are frozen (victory for the ice people) or the time limit of 10 minutes expires (victory for the runners).
If the runners successfully avoid being frozen by the end of the time limit, they win the round. Otherwise, the ice people win.
Optionally, you can play multiple rounds and rotate the roles of ice people among the participants for each round.
Barriers and adjustments:
The game is meant to be fun and active, providing an opportunity for participants to engage in physical activity.
Cultural barriers can be overcome by promoting inclusivity and respect among participants from different backgrounds.
Adjustments can be made based on the abilities and disabilities of participants. Modify the rules or provide accommodations to ensure that everyone can participate and enjoy the game.

Game title: Drama Queen
Game master: Nida Sucu
Description: Drama Queen is a game where one player acts out a given word or phrase without speaking, while the other players try to guess what it is. It’s a fun and engaging game that encourages creativity and communication through non-verbal means.
Required inventory: Paper, pen/pencil, and a cup or container to hold the word/phrase slips.
Duration: Each round lasts approximately 2 minutes. The number of rounds can vary based on the number of word/phrase slips available.
Location: The game can be played both indoors and outdoors, as the location doesn’t matter.
Number of participants: It is recommended to have at least 2 groups, with each group consisting of 5 players. If there are more participants, they can be divided into multiple groups to play simultaneously. The game is played in a train-like format, where players take turns to act out the words/phrases.
Game session description
Gather the participants and explain the rules of the game. Provide each group with paper and pen/pencil to write down the words/phrases.
Prepare a cup or container and fill it with slips of paper, each containing a word or phrase.
Divide the participants into groups, with each group forming a line or standing in a circle.
Choose one player from the first group to be the actor for the first round.
The actor picks a slip of paper from the cup, reads the word/phrase silently, and begins acting it out without speaking.
The other players in the group observe the actor’s actions and try to guess what word/phrase is being portrayed. They can shout out their guesses.
The actor continues acting until someone from their group guesses the correct word/phrase or until the time limit of 2 minutes is reached.
If the word/phrase is guessed correctly, the actor and the player who guessed correctly earn points for their team.
Rotate the role of the actor to the next player in line or in the circle for the next round.
Repeat the process for each group, allowing every player to have a chance to be the actor.
At the end of the game session, tally the points earned by each team to determine the winning group.
Barriers and adjustments:
Drama Queen is a game that fosters creativity, improves communication skills, and can help with memory recall.
The game can be inclusive of people with disabilities as it relies on non-verbal communication. Players who cannot speak can still participate by observing and guessing the acted-out words/phrases.
Adjustments can be made to accommodate participants with disabilities, ensuring they have equal opportunities to guess the words/phrases and be involved in the game.
People with certain disabilities may have limitations in their ability to act out words/phrases, but they can still participate by guessing and being part of the team effort.
Note: It’s important to consider the specific needs and abilities of individuals with disabilities and make appropriate adjustments to ensure their full participation and enjoyment of the game.

Game title: Guess the Country
Game master: Metin Ali Tosun
Description: Guess the Country is a game where players have to guess the name of a country based on a series of emojis representing it. The game encourages teamwork, knowledge of country flags, and quick thinking.
Required equipment: A projection system, smart board, or any device capable of displaying emojis for the participants to see.
Duration: The explanation of the game takes approximately 2 minutes. A test round can be done in 30 seconds, and each round of guessing a country lasts around a minute. It is recommended to have about 20 rounds for a full game session.
Location: The game can be played indoors.
Number of participants: The participants can be divided into teams according to preference. The size of the teams can vary based on the number of participants.
Game session description
Gather the participants and explain the rules of the game. Display the emojis representing countries on the projection system or smart board.
Divide the participants into teams, ensuring an equal number of players in each team.
Start the game by showing the first set of emojis representing a country on the screen.
The players in each team discuss among themselves and, when they think they know the answer, one player from the team raises their hand to indicate they are ready to answer.
The game master (moderator) gives the player the opportunity to answer. The player must state the name of the country and mention the colors present in its flag to earn a point for their team. If the answer is correct, the team earns a point.
If the answer is incorrect, the moderator can give another team the chance to answer, or choose another player from the same team to attempt an answer until the correct one is given.
Repeat steps 3-6 for the remaining rounds, displaying different sets of emojis representing various countries.
At the end of the game session, tally the points earned by each team to determine the winning team.
Barriers and adjustments:
Guess the Country is a game that helps participants learn about different countries and their flags through emojis.
Social barriers can be overcome by promoting teamwork and encouraging players to help each other in identifying the flags.
Blind participants may face challenges in visually identifying the emojis. To include them, the game master can verbally describe the emojis or have a teammate assist them in recognizing and guessing the countries.
Minor adjustments can be made to the rules to ensure inclusivity and participation of everyone, regardless of their abilities.
Note: It’s important to consider the specific needs of individuals with disabilities and make appropriate adjustments to ensure their full participation and enjoyment of the game.


Game title: The Blanket Game
Game master: Maria-Andra Prundaru
Description: The Blanket Game is a team-based activity where two teams compete against each other by throwing a ball from one blanket to another. The objective is to maintain control of the ball and prevent the opposing team from catching it.
Required equipment: A ball and two blankets are needed to play the game.
Duration: The explanation of the game may take around 10 minutes, including the rules. It is recommended to practice before counting points, and the number of rounds can be determined based on the participants’ preference.
Location: The game is best played outdoors.
Number of participants: There should be two teams, with each team consisting of 3-6 people.
Game session description
Divide the participants into two teams and designate a playing area.
Explain the rules of the game, including the objective, the use of blankets, and the scoring system. Emphasize the importance of teamwork and coordination.
Place the blankets a certain distance apart from each other, with each team standing behind their respective blanket.
Start the game by giving one team the ball. They should throw the ball towards the other team’s blanket, aiming to make it difficult for them to catch.
The receiving team must work together to catch the ball using their blanket. If they successfully catch it, they gain possession and can then throw it back to the opposing team.
If the receiving team fails to catch the ball, the throwing team scores a point. The ball should be returned to the throwing team, and the game continues with the teams switching roles.
Points can also be scored if the ball goes out of bounds, but if it touches the line, it does not count as a point.
The ball must cross the line at least at the blanket’s level for a point to be scored.
Continue playing for as many rounds as desired, with teams taking turns throwing and catching the ball.
At the end of the game session, tally the points earned by each team to determine the winning team.
Barriers and adjustments:
The Blanket Game promotes teamwork and enhances team-building skills.
Social barriers and discrimination can be addressed by fostering a supportive and inclusive environment for all participants.
Participants who are deaf or mute can still actively participate in the game by using gestures or alternative means of communication.
Individuals who have mobility or visual impairments can be included by making adjustments to the game, such as modifying the playing area or providing assistance from teammates.
Note: It’s important to consider the specific needs and abilities of individuals with disabilities and make appropriate adjustments to ensure their full participation and enjoyment of the game.

Game title: The Floor is Diva (Şarkılı Yerden Yüksek)
Game master: Enes Doğukan Kurnaz
Description: The Floor is Diva is a singing game with a twist of time pressure and catching/dodging elements. Participants must sing songs with a given letter or successfully dodge catchers while navigating an area designated as “lava.”
Required equipment: No inventory is needed to play the game.
Duration: The duration of the game can vary depending on the number of people, typically ranging from 10 to 20 minutes.
Location: The game can be played both indoors and outdoors, as long as there is at least a 30-meter square empty space.
Number of participants: The game can accommodate any number of participants, but it is recommended to have two teams facing each other.
Game session description
Divide the participants into two teams and position them facing each other, with a designated area between them marked as “lava.”
Explain the rules of the game to the participants. The objective is to survive each round by either singing a song with a given letter or successfully dodging the catchers.
Choose a letter, and each participant must sing a song that starts with that letter within a given time limit. Participants take turns singing, and if someone fails to sing a song in time or sings a song that doesn’t start with the designated letter, they become catchers.
The catchers’ task is to tag other participants while they are singing or moving through the designated area. If a participant is tagged by a catcher, they become a catcher as well.
Participants who are not catchers must navigate the “lava” area by jumping, stepping on objects, or finding creative ways to avoid being caught. Singing songs can also provide immunity against being caught by catchers.
Rounds can continue with different letters, and the game ends when either all participants become catchers or a predetermined number of rounds have been played.
At the end of the game, the team with the most remaining participants who have not been caught wins.
Barriers and adjustments:
The Floor is Diva provides a fun and interactive way to break the ice and introduce each other to new songs.
The game aims to break social barriers and eliminate discrimination, as it can be enjoyed by people of any nation or age.
The game can be inclusive for people with physical disabilities, such as those with vision impairments or amputated legs. They can participate by focusing on singing to survive the round, while the catchers keep an eye on them.
Individuals with hearing impairments or the inability to speak would find it challenging to participate fully in this game. Alternative adaptations or other games may be more suitable for their inclusion.
Note: It’s important to consider the specific needs and abilities of individuals with disabilities and make appropriate adjustments to ensure their full participation and enjoyment of the game.

Game title: Fake it Take it (Fake Atmaca)
Game master: Enes Doğukan Kurnaz
Description: Fake it Take it is a football game that incorporates funny moves and tactics while passing the ball. Participants aim to fake out others with their moves and reactions, while the objective is to avoid falling for fakes and successfully receive the ball. The game is played in an outdoor area with sufficient space.
Required equipment: A football is needed to play the game.
Duration: The duration of the game depends on the number of participants and can range from 5 to 20 minutes.
Location: The game is played in an outdoor area with enough space for participants to move around comfortably.
Number of participants: The game can accommodate any number of participants. It is typically played in a circle, and everyone plays for themselves.
Game session description
Gather the participants in a circle formation in the outdoor area.
Explain the rules of the game to the participants. The objective is to pass the ball to others while faking out opponents with funny moves and tactics.
Start the game by passing the ball to any participant in the circle. The receiver must be alert and try to avoid falling for fakes from other participants.
If a participant reacts to a fake without receiving the ball, they are out of the game for that round. The circle gets tighter each round as participants are eliminated.
The game continues with the remaining participants passing the ball, faking out opponents, and trying to avoid falling for fakes themselves.
The game ends when there is only one participant left, who is declared the winner.
Barriers and adjustments:
Fake it Take it provides a non-violent and fun way to introduce people to football moves, as well as an opportunity for experienced players to relax and showcase their skills.
The game aims to eliminate economic and social barriers, as well as discrimination, by creating an inclusive and enjoyable environment.
To enhance inclusivity, based on feedback from George, Danilo, and Christina, participants can use their hands instead of their feet to pass the ball. This adjustment makes the game more accessible to individuals with cultural barriers against football or people with amputated legs.
Additionally, a time component can be added, requiring participants to be more active during the game. Participants can also incorporate a word association element by saying a word from a given topic (e.g., “Fruits”) each time they pass the ball. Repetition of the same word or failure to come up with a word within the given time can be an elimination factor.
While these adjustments make the game funnier and more inclusive, individuals with paralysis who are unable to pass a ball may face limitations in fully participating in this game.
Note: It’s essential to consider individual abilities and needs when adapting games to ensure inclusivity and provide alternative options for participants who may face physical limitations.


Game title: Heart Pulse (Albina)
Description: Heart Pulse is a game that involves transferring a pulse or signal through palming the hand from one person to another until it reaches the leader, who then takes the flag or staff. The game can be played outdoors in a spacious area.
Required equipment: Two clothes or flags are needed for this game.
Duration: One round with 20 participants lasts approximately 35 minutes.
Location: The game can be played in an outdoor area with enough space for participants to move around comfortably.
Number of participants: The participants are divided into two teams. If there are 20 people, each team will consist of 10 players. One person keeps the flags, and another person is responsible for transferring the pulse to ensure fair play.
Game session description
Divide the participants into two teams and form them into rows facing each other.
Select one person from each team to hold the flags or clothes.
The leader, who is responsible for initiating the game, stands at the front of their respective team.
The leader starts the game by either giving a signal or saying “start.” Alternatively, a time limit of 30 seconds to 1 minute can be set for each round.
As soon as the game begins, the person in the first row of each team starts transferring the pulse or signal to the next person in line by palming their hand.
Each person in the row transfers the pulse to the person beside them until it reaches the leader at the end of the row.
The leader, upon receiving the pulse, quickly takes the flag or staff and holds it up to signal that their team has successfully completed the transfer.
After the round, the person who took the flag joins the end of their team’s row, ensuring that everyone gets a chance to lead and compete.
The game continues with subsequent rounds, allowing different participants to lead and transfer the pulse.
The game concludes when all participants have had the opportunity to lead, or a predetermined number of rounds have been completed.
Barriers and adjustments:
Heart Pulse helps improve leadership skills and overcomes barriers for individuals who may be hesitant to lead by speaking. They can lead without speaking, fostering alternative modes of communication.
Participants with disabilities, such as those in wheelchairs, can still participate in the game if their arms are accessible for use, even without speaking or hearing.
The game promotes problem-solving, critical thinking, focus-building, and team organization.
However, individuals who are unable to see face challenges in participating in this game due to its reliance on visual cues and hand-to-hand transfers.
Note: When adapting games, it’s important to consider the abilities and needs of individual participants to ensure inclusivity. Making adjustments and providing alternative options can help create a more inclusive environment.

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